Sunday 28 December 2014

Gladiator- Personal Project

Hi guys, I have done this one during my winter break. I have not used so many references for this one. By the time I was looking for references I already had a sketch with how I wanted him to look. I still do not think that it is finish, but I wanted to share it with you at this stage.

In the left, there is a photo frommy sketchbook, and in the right, it is the linework I have done in Photoshop.

My mood board  

My concept

Robot- Personal Project

Hi guys, I have started this one during my free time in the first term at the university. For this image I have not used any reference, or textures. It is all done from imagination. I am not so glad with the pose, it is simply boring. I will try in the next ones to get a more dynamic pose.
If there is something that you think I can modify, or I can do different next time, please at a comment.

Friday 5 December 2014

Games Encounters Winter Submission

               In this project was destined to give us an understanding of game engines, their purposes and functions; the basic elements of cinematic level design; and to enable us to create cinematic events, triggered in code with C#.
               Our level had to include:
                       "·         The triggering of a sound through player input OR the players location.
·         The triggering of an animation through player input OR the players location.
·         A event requiring both player input AND the players location simultaneously."
               Our level had to exclude:                                
                               "   -   AI (Artificial Intelligence)
                          -  Realistically Textured Meshes "

          I have included photos from all my level, the story board and the one sheet. I will try to make a film with it and uploaded it later. The photos are put in order.














                                                              The One Sheet

                                                                  StoryBoard

                                             The end of my level, made in photoshop.







Thursday 4 December 2014

Session 7 - Week of 24th November -The Skeleton Study

          This week's assignment was divided in 2 parts. One way to study the human skeleton making sketches of key areas of it in your sketchbook. The second part was to make 3 illustrations of the skeleton(front, back, side view), naming the major moving joints.

MoodBoard

First Part

                                                                Second Part


Session 6 - Week of 17th November-Maya Basic Deformations and Rigging

This week we had to Rig a fish and to do a basic animation, as you can see I had some problems with my joints, they were to small, and i couldn't find a way to fix it, so my animation my look a bit weird.

The model of the fish.

Sorry it seems I have some problem with the animation(It dose not play the full video), I took it down, I will upload later another one.

3D Modeling Assessment Task – The Temple

Our Visual Design assessment task for Unit 1 of the 3D modeling component is to model a ‘temple’ from a concept image - Temple modeling challenge. This is my progress till now, I will try to update it regularly till I am finished.









New update on the Maya assignment. It is almost done, I still have some problems with the top roof, basically it wont let me texture it properly. When I try it in The Uv Texture editor, none of the pieces move.
New update, I have managed to solve some the problems.

The last update.

Tuesday 25 November 2014

Classwork- Session 7- Week of 24th November

            This week in class we had to design, after a short briefing about body proportions, a dwarf and an elf character. These character had to respect some proportions as well, the dwarf had to be 4 heads tall, and the elf 9.5 heads. As you can see I stood and worked only on the dwarf, it took me like 2, 2 and a half hours. I will try making the elf these days, and also post it on the blog.


       Over the weekend I modified a bit the dwarf, after a got some feedback from one of my friends.

              I also managed to do the elf, and I stood on it only for 2 hours, 2 hours and a half, so I have not got time to go into too many details.

I also put them in one image to show the difference between them.

Tank Concept- Session 6-Week of 17th November

       This week's assignment was to create a tank or armoured vehicle concept, using the perspective construction and value techniques for lighting, that we learn in class (see Classwork-Session 6-Week of 17th November post). The design of the vehicle did not had to be too complex, because a simple design would have helped us with the construction and lighting. 
        
       For this assignment I had 2 mood boards, because the internet was full with a lot of great images of real tank and concepts.

         After looking a bit in the moodboard I went and started drawing in my sketchbook, making some simple concepts, not caring on the design but more on its functionalities.
        After sketching I went in photoshop and started doing some silhouette of tank, trying to come up with some designs, but I was not so proud with them, and did not like how the design looked in photoshop, so I went back to my sketchbook, combining all the previous designs in one.
            After a time I came out with this design, not such a great one, but as I mentioned earlier, we had to keep it simple.
                             
                                                                    My final concept.
              I also added a human shape in the concept, suggesting the dimensions of the tank. 
                             

Friday 21 November 2014

Classwork -Session 6 (Maya)

This week in class we had to animate a turret that was given to us by our teacher. I managed to put a video with the turret, but sorry for the poor quality (if it is that bad I will try to put a better one on youtube and put it then here).



Week 6 of Life Drawing

This week in Life Drawing course we tried something new. We had to draw just some parts of our model's body, arranging them in the paper to make a composition and to look good. We were aloud to use what kind of style we wanted. As usual we started my making 3 fast poses, that took 5 minutes each, then the others, that took 15 minutes each.


Classwork- Session 6 -Week of 17th November

             This week, in class session, we had to create a 20 grayscale swatches in multiples of 5%. Then, after watching a tutorial made by Scott Robertson on how to render matter surfaces, we had to create a light box and a dark box, using the same technique as he did. We had to use value to create the illusion of 3D form in a 2D image.



Week 6 Classwork-Session 5- Week of 3rd November

          This week, in class session, we had to copy an image that was printed for us on a piece of paper. The goal of this was to exercise working with speed, making decisions and judgements,to get as close as we can to the looks of the image, in 2 hours or less.


Week 6-7 assignment

This week's assignment was to model and texture a gas pump in Maya, using a Lynda tutorial.