In this project was destined to give us an understanding of game engines, their purposes and functions; the basic elements of cinematic level design; and to enable us to create cinematic events, triggered in code with C#.
Our level had to include:
"· The triggering of a sound through player input OR the players location.
· The triggering of an animation through player input OR the players location.
· A event requiring both player input AND the players location simultaneously."
Our level had to exclude:
" - AI (Artificial Intelligence)
- Realistically Textured Meshes "
The One Sheet
StoryBoard
The end of my level, made in photoshop.
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