After I finished the layout of the level and model everything, I started working on the textures. I took me some time to figure out how I should do them so that everything it will look good by themselves but also together.
The first image illustrated the camera angle that we will have in the game. There are still some objects that need to be modeled and textured, and I still need to finish the actual map(ground).
I also included the texture maps that I have till now. I will modify them a bit in the end but not that much. I would like to rearrange the one that includes the tree texture, so that I will have more space in it, and to include more in the one of the map(ground).
All of them are 512 x 512 pixels.
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Objects Texture Map.
Tree Texture Map
Map(Ground) Texture Map.
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