Monday, 2 March 2015

Games Encounters Spring Submission- The Background.

Hi, I have run the background a bit. We needed them bigger. Even if I just copied again the same image and put it need the other, I had to go back in and merge them together.






Games Encounters Spring Submission- Scripts I have done for the game!

These ones are my scripts for the game. Some of them have been used in the prototype as well, and have been updated by my colleagues, depending on what they were doing.
As you can see I had some difficult time with some of them, trying to make them work exactly as I wanted. I have made a universal mover, that we used to move all the objects in the game, even the backgrounds. In the end I decided not to make the backgrounds move(we have 4 of them), but make them scroll, giving us the advantage to make the level last as long as we wanted. The background are made big enough, so that you will not feel the strange sensation of repetition.


1.Destroy By Boundary Script. This was made especially for the enemy and bullets that they were firing. So that after they exit that trigger to get destroy from the game.

2. Destroy By Contact Script. Made for when the enemy(and the bullets) hit the player. I basically destroys both targets on collision.

3.Game Controller Script. This script help us with swapning the enemies. As you can see,I have tried several times to improve it, and still think there is space for more.

4.Level Load Script. This one basically helps us to switch between our 4 levels. For each level we changed the time a bit, soo you may spend more time in the last level, then in the first.

5.Mover Script. Oh mover script. Think it is the one that gave me the most headache from all of them. I took me a while to make it work as I wanted it to. Basically because we made x our horizontal line of the game.

6.Reset Game Script. I made a button that will allow the player to reset the game when ever he wants to. I haven't included the score reset script, because another colleague of mine is doing that.

7.Scroll Background Script. As I told earlier, I wanted to have a bit more control on how much our game will last. This why I moved from the mover script to a scrolling one. Is basically give the advantage to our game to be a infinite runner game.

8.Spawn Again Script. I am not done with this one. I don't do exactly what I want it to do, and in the end I think we will end up without using it.

Thursday, 26 February 2015

Steampunk- week of 23th Feb

 This week's assignment was to design a steampunk character, machine, vehicle or device. After thinking of what I can do, I decided to go for a steampunk character. One of your conditions has to be instantly recognisable as being in the steam punk genre.

Reference.
For this project I gathered a lot of reference. I think I had something around 300 images.
  

Thinking of some designs.
  

                                                         Trying out some poses.
 

After I decided on a pose, I went and try to make some proper designs to see with which one I will go to the final stage.

Final Design.


Monday, 23 February 2015

T-Rex- Week of 16th Feb

This week, in modeling class, we had to continue the  low poly T-Rex model that we started last week.


Paintover techniques- Week of 16th Feb

This week's task was to try some paintover techniques on 3D models.

First model.

                                                               Second model.

Sunday, 15 February 2015

Lava Creature Assignment- Week of 9th Feb

This weeks task was to try out these techniques by designing our own Lava Creature. Our only instructions were to be dark, rocky and the cracks to reveal the lava inside.

                                                                Reference

Sketches

Final Design

T-Rex- Week of 9th Feb

This week, in modeling class, we had to model a low poly T-Rex from a given 2D concept. We had to model only the head and the body. The arms and legs will be models next week, but as I finish faster in class, I decided to give a try and model them.


Lava Dude- Week of 9th Feb

   This week we tried to make lava using different techniques(by playing with fx in photoshop or by photo texture). As a classwork we were given a model and had to make lava appear from he's cracks, and try to change the background.

Given Model.

                                                                  My Design

Thursday, 5 February 2015

Having fun with colours.

This time I tried to do a environment without using any kind of photo textures, ore photobashing. I started by doing some simple sketches, trying out some ideas. The end result is not exactly what I had in mind the first time I started this painting,but I think is better then my first design. I have attached a process of my workflow.

Sketches/Thumbnails

Final design

                                                                    Process


Saturday, 31 January 2015

Intro to Mudbox- Week of 26th January

This week we had a Mudbox session with one of our guest, Tony Mayor, who introduced us in the basics of this modeling software. After a hour of trying to accommodate with the tools, he gave us the assignment to model and texture a T-Rex. Due to the fact that my first try was a failure, I restarted it and ended up with this one. Hope you like it.




PixelArt- Week of 26th Jan

This week we learned a bit about pixel art, and about its characteristics.
After a presentation of some work that was already done in pixelstyle, we were given the assignment to make your own fire hydrant. This is the result that I came up with. I started to make a little town in the same style, I will post it after is finished. 


Thursday, 22 January 2015

Landscape Concept- Personal Project

After seeing some tutorial from Jonas De Ro about digital painting, I went and tried my own version of an environment, with what I learned from him. It is the first time when I used photos in this way. I usually only got some scratch texture from photos, but now they make like 60% of my concept. I am quite pleased with how this one turned out, and think I will try to make some more work using the same technique.


Life Drawing- 22th of January

This week's life drawing. In this week we had to draw on the tables in order to make the test and see with what are we most comfortable option (table or easel). This is what I end up with.


Monday, 19 January 2015

Anatomy study- muscle Assignment

This week's assignment was divided in 2 parts. One way to study the human muscle making some sketches of key muscle groups in our sketchbook . The second part was to make 2 illustrations of the body (front and back), naming the key muscles. 
These references were provided to us, and they look pretty good so I stuck with them.

My studies.

Sunday, 18 January 2015

Life Drawing- 15th of January

If in the last term I had the chance to study only 2 models, this term someone else has appeared in the view. As usually we did not have so much time to go into details. The ones that are sharing the same page are done in 1 and 3 minutes (you can see from the sketches for which one I had only 1 minute), and the ones that are full page, in 15 minutes.


Friday, 9 January 2015

Starting a new personal project.

   Hi guys, after seing Alex Negrea's work, and especially the new technic that he implemented in his work (speaking about the AO pass), I decided to give it a try in one of my own projects. This is the first time that I try something like this, so hope it doesn't look too horrible.

   This is my workflow till now.
                                                             
                              Some sketches I have done to find an interesting pose. I was looking for something more dynamic than my earlier designs.
                             Diceded on 2 of them, and brought them to a acceptable level.
   In the end I went with the first pose. It looks more natural, and I had some problems with the second one, at making the hand in perspective, so it could look ok.
                                              The reference that I used in the design.
    This is my AO pass till now. I didn't finish it yet, but I am in the process of doing it. Just wanted to share what I was up to.
After some feedback, that I received from the LevelUp group on facebook, I remade my work. I started it again and made a better AO pass. I also put a shadow just to see how it locks(I won't keep it for the final peace).

Tuesday, 6 January 2015

6th January 2015- Lizard Dude- Class Assignment

Hi guys, today we started the photoshop course by watching one of Feng Zhu's tutorial, where he renders a creature. After finishing it, we had to try doing what we have seen. As you can see, in the image below, the line work was already provided to us.

Feng Zhu's line work

                                                                 My design

The beginning of a new term- 6th January 2015- Space Cruiser modeling assignment

   Hi guys, as a new year starts at the university, we are beginning to learn new things. We began the year with a modeling challenge. The assignment that we got today was to model a ship, having as reference a 2D designed one, seen from different angles.

The 2D model that we have got.

   The preparation of the work space for a better workflow and surety that I get the correct measurements.

   The stage that I managed to get at today. I will try to finish modeling it during these days. From what I heard, next week we will have to texture it, which means more exciting work.

                            

The Space Cruiser so far. Is time to go in and model the small details.