Saturday 27 February 2016

An update.

I am almost done with texturing the environment.
After finishing this is time to go in unity and put all the rest of the part (waterfall, smoke, mist).


I used Quixel Suite 2.0 to make all the textures.
But before I went and created all the textures I had to decide which engine I will use, Unity 5 or UE 4.
Even if I knew that UE 4 is more powerful than Unity 5 when it comes to rendering and you don t need to make too many modification before you get something looking decent, I had some problems with UE 4 when it came to textures and lighting; and after a couple of week of searching for an explanation and speaking with my tutor I decide to go with Unity for this time.

After I was done with choosing the engine, I encountered another problem. The Unity 5 base shader is not that diverse as the UE 4 one. So, I could not have only 1 rock texture and 1 snow texture and blend them together. I had to create individual texture for each rock so that the snow is placed where I wanted it to be.

The next update will be from Unity, hopefully I will have everything done by then.

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