Saturday, 19 December 2015

Mushroom Path

I did a quick 3D block out in Maya to establish the composition and the light.
https://www.artstation.com/artwork/WPJqX



Wednesday, 9 December 2015

Sketchfab!

I also put the model on sketchfab:

https://sketchfab.com/models/22db2af443374ab29b94bb3949b52c11
https://sketchfab.com/models/a01b0411fad0430aa3f8334f8e0d26f8

This is for those who want to look at it from different angles and to see the wireframe.

Saturday, 5 December 2015

Done.

I have finished my winter project for the Triple A Game Asset.
I have included a screen shot of it from Unreal Engine 4 and all the maps that I have made for it.
After I will submit everything I will try to get it on Sketchfab so that everyone can go and see it from different angles.
.

Lighting the scene properly and using the navigation system were the hardest parts in UE4.
As it was a completely new engine for me I had to go and do some research and watch some tutorials before I could do anything.
From what I have seen it a really good engine, with more power than unity and in which you do not need to make to many modifications to make something look good.

Some of the tutorials that help me navigate in UE4 and do a decent scene for my model.
Link: https://www.youtube.com/watch?v=4c8JCfsgiJQ

Link: https://www.youtube.com/watch?v=3vdNg1D87FY

Link: https://www.youtube.com/watch?v=598xgD9Brw8

Link: https://www.youtube.com/watch?v=OrO3tjqBqAE



The Textures that I had created for this project.(Albedo, AO, Normal, Gloss and Metalness).

Box Textures.

Face Textures.

The Textures for the other parts.